|
Games In A Flash: High Score System - ReadMe The Games In A Flash High Score System is designed to easily add a database-driven high score table to any Macromedia Flash game. The server side runs on PHP and MySQL.
Note that if you will be adding scoring to a Flash game that does not yet contain our High Score System, intermediate knowledge of Flash and your source code is needed.
Features Requirements Installation Running The Manager For The First Time Setting Up Games In The Manager Plugging In A Games-In-A-Flash ENABLED Game Plugging In Other Flash Games Contact Us |
|
Requirements
Client Side:
|
|
Plugging In Other Flash Games Follow these instructions if you are plugging in a game that does not already contain our high score system. 1. Launch Macromedia Flash. Choose File->Open As Library. Select the "hs_client.fla" file, which has been provided in the ZIP file, and click Open. (If your version of Flash does not have the "Open As Library" function, open the file normally and then press F11 to open the Library for the file.) 2. Open your game's FLA file. Use the Scene palette to switch to your game's first scene. This is typically used as a preloader or instructions page. Find the library palette for "hs_client.fla" and drag a copy of the "giaf hs settings" component onto the stage. Position the component so it sits off the upper-left corner of the screen. This will prevent the component from being visible to the user.
3. With the high score settings component on the stage selected, open the Properties Panel (Press Ctrl/Cmd-F3 if it is not already visible). Click the Parameters tab to show the component's options.
4. Now it's time to add the score table's interface. Presumably, your game is divided into scenes and has been programmed to go to a particular scene when the game ends. This scene might be called "Game Over", "End", or "Lose". Use the Scene palette to locate and edit this scene. Create a new layer in your "Game Over" scene, and drag a copy of the "giaf hs interface" component from the hs_client.fla Library onto the stage of your game. Position the high score table until your are satisfied with its location and appearance.
5. Your high score system should be plugged in and working now. If you need to record scores from more than one place (for example, from a "You Win" scene as well as a "You Lose" scene), simply repeat step 4 for each additional scene that will be used to record scores. Choose Control->Test Movie to export your game and try the high score system.
A few things you should be aware of:
|
|
Contact Us
Click here to contact us for questions, licensing information, customer support, or technical questions. |
© 1998-2004 Eyeland Studio Inc. All Rights Reserved.